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Dmg optional combat rules

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We’ll get to each in time, or you can jump to the bottom.

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Still, the fall damage rabbit-hole goes deep, with another 5 official rules that apply: You land prone unless you avoid taking damage.įor example, a 10th-level barbarian with a +5 Constitution modifier and slightly-above-average HP is almost guaranteed to survive the 20d6-and that’s before considering rage. This may trigger the “massive damage” rule, insta-killing some, while tanks may walk away from it. In the Player’s Handbook (PHB)(Pg 183), fall damage is 1d6 bludgeoning for every 10ft fallen, and 20d6 at 200ft is the cap (up to 120dmg). It’s 1200 ft (365 meters) to the sea, the Dungeon Master (DM) said, so you have two turns to figure out what to do. Unfortunately, no one in the party can fly. Last time you played D&D, the session ended just as you were thrown off of your airship by a griffon rider. On the go? Listen to the audio version of the article here: